The South East of England has become something of a haven for well executed and innovative escape rooms. When there are so many critically acclaimed experiences in your local vicinity, its a bold move to open your own experience within a short drive from so many well established and loved games. Yet, holding its own in the middle of Crawley is Hounds Escape experiences, which currently offers up two escape games and is in development of two more. This is a small family run operation, however you’d be forgiven for thinking these guys are part of something much larger with the quality of what they have achieved.
Whilst waiting in the bar/reception area, our eyes were drawn to the back left area of the room which houses the entrance to the game we were about to play, Questionable Ethics. Whereas most of this holding area feels very classy and modern, the walls around this particular part of the room are clinical and covered in graffiti. After a few moments waiting, Nikolai (AKA Arnold), our inside man, walks through one of the doors and summons us to the entrance in his best Russian Accent. He outlines the role we play in his master plan to expose the authorities and leads us to our experiment room.
The game room itself continues the dystopian theme that is hinted in the waiting area. Every wall is finished with clinical white tiles and the room is intentionally sparse. In some rooms this can feel like an oversight but with the theme in this game it works perfectly. We could see so many indicators that we were being watched which sounds a bit strange as an escape room enthusiast as we know this is always the case. However small black hidden cameras in this room are replaced by in your face CCTV and surprisingly we were a bit unnerved! Our confidence was occasionally shattered by the feedback of the rooms AI, which made for a few laughs! All the while atmospheric sounds are playing through the speaker system to really build a sense of immersion.
As our escape from the facility progressed we were greeted with areas that felt very different to the start point which increasingly nodded to the 60’s soviet era laboratory vibe. Even the opening room held a few surprises for us as we neared escape. The decor through the rest of the game was high tech but absolutely in keeping with what we would have expected to see at the time, think basic computing and retro control panels! This incredible quality of set build was maintained throughout the game and leads to an absolutely amazing finale which generated panic and urgency in our group. Outstanding!