Belongings safely stowed away, we were escorted to the departure gate for our flight which was located down a small hallway from reception and illuminated with the classic black and yellow airport signage you would expect to see at any respectable airport! Ellie unlocked the door, and off we went!
When we entered the plane (and we will call it a plane, not a room) we were all taken aback by just how realistic this set looks. We were totally in awe. Walking in perfectly captured the familiarity of boarding a plane right down to the textures on the walls, the lighting and the layout of the cabin. We entered facing the lavatory and took a right towards our seats, which are genuine airplane seats. In the back of each is a safety leaflet (take the time to read this as its a good laugh) and some even have inflight magazines. Above us were call buttons and air con nozzles. Above those, over head storage lockers while to our sides were windows with real cabin blinds.
As we look further around the cabin, we can see the crew area at the front of the plane featuring hostess trolleys and food cupboards. Just like within the main cabin these look to have been sourced from real planes. We saw so much to take in and appreciate and all this before the game has even started.
To kick off our flight, as most people are all too familiar with, we had to sit through a safety demonstration from our in-flight attendant. This was a really funny video and served as a great way to run through objectives and safety features without breaking the feeling of being aboard the plane. Safety brief complete, our flight departs.
At this point the games pièce de résistance kicks in. Meg lets out a scream as the whole room starts to move. We had actually taken off! Well… not really but it felt like it. The room’s unique feature is that it is entirely built to simulate flight motion. What started with a small judder for take off quickly evolves into full on turbulence which would definitely result in the seatbelt sign being switched on. We could not stop laughing as we were all forced to hold on to our seats and avoid cupboard doors when this kicked in. This is 100%, total immersion.
As the game progresses the sense of being aboard a flight does become a little lost, with the second area of the game feeling a little bit too open to be on the plane. Having said that the transition between the two areas is very clever. We were a little disappointed not to enter the cockpit of the flight. This could have rounded the whole experience off perfectly.