Having earlier played Daylight Robbery by Cryptology and being thoroughly impressed, it’s safe to say as a team we were looking forward to seeing what Rameseize offered and how it compared against our earlier escape.
This particular game is located on the top floor of the building, and we were led upstairs by our games master Samuel who was playing the part of our expedition leader. He maintained character and led us to a door covered in hieroglyphs before taking us inside. Armed with his snake staff (think Jafar from Aladdin) he was able to light up the room and outline our quest to steal the three ancient relics. Story complete, Samuel leaves the room and the door slams shut behind him… We’re trapped in the tomb.
This game occupies a very different space to Daylight robbery, which was overall quite a vast and open room. Instead now we are in a dark and atmospheric room which is decorated with ancient Egyptian artwork and cloths draped from the ceiling. We’re equipped with small lamps to wonder around with and explore every dark corner.
As the game progressed and we advanced into other areas of the tomb, it actually felt as though the sense of immersion improved. The team at Cryptology have convincingly managed to create a sense of descending into the depths. The rooms become more windy and the space feels darker. It isn’t a claustrophobic room for the most part, but there are areas where we had to squeeze past eachother as we explored different areas.
To fully achieve a sense of immersion the props, clues and challenges in Rameseize are all aged and distressed looking. Even the clue system in the room is fully immersive thanks to the friendly ghost Acluebis who showed up every now and then to point us in the right direction. This meant there was no need for walkie talkies or screens which would have taken away from the theme.
The only area we felt let the room down a little was the final area, which did stray a little from the Egyptian setting, save for some small artwork in the corners. The stone walls in this area are replaced with black paint. We didn’t feel like we had suddenly entered the modern day or anything like that, but it was not as strong as the previous rooms.