Agent Brains from the outside is a really smart operation. A nice and well presented store front in the Centre of Letchworth. It’s always difficult to judge how good a room is going to be from the store front as we’ve visited some really decent looking venues only to be disappointed by the room. Thankfully, on this occasion, the team behind Agent Brains have successfully managed to create a level of immersion that not many independent UK rooms have accomplished.
For those not familiar with the area, despite the Garden City in it’s name, Letchworth is about as far from the South American jungle as you can imagine, so for this room to create a pretty convincing forest on the high street is quite something. Initially entering the room the scenario immediately takes hold. We are captive and we are in the jungle.
After escaping our initial confinement, we were able to see the rest of the room, which pleasingly continues with the level of immersion we experienced at the very beginning. The walls were realistically covered with leaves and bark, whilst bugs are found on the props around the room. There are weapon style cargo crates around the room (in keeping with the military encampment) and burlap supply sacks. Nothing in the room looked unconsidered, and it was great to see a level of props and items that allowed us to scavenge without throwing us completely off track.
We don’t want to give any spoilers away, but one of the most immersive features of this game comes at the very end. We were really impressed with the way this final area was incorporated into the gameplay.