If there’s something Trapp’d are very good at, its setting the scene with a thought through scenario. We read the brief online and thought this sounds like a room we should have a go at. The circus theme is not one that we’ve experienced all that often so far, in fact we have only ever played one similarly themed room in Greece!
Trapp’d sites all have the same feel when you walk into the lobby, but don’t let the grey unassuming entrance fool you. When you get to the game room, they often deliver a highly immersive room that is on the larger size, making the most of the large units they occupy. We saw this with 46 Below, and so we were excited to see what Cirque Delirium had to offer. After the games master ran through the safety we eagerly made our way to the circus to see what awaited us!
Cirque Delirium doesn’t quite have the same wow factor as 46 below, however it unmistakably delivers a carnival like circus environment. The floor is kitted out with fake grass, there’s bunting, carnival lights and the familiar red and yellow stripes we all associate with the circus. Cleverly incorporated into the room are carnival games and a ticket booth to redeem prizes. In fact, every wall in the room houses some sort of nod to the theme be it the basketball challenge or the hook-a-duck. There is even a real dodgem tucked away in one corner (which may or may not be useful as your progress). It’s also nice that the room isnt a big square, the windy corners really add to the fairground vibe.
As we progressed through the game we stumbled across additional areas which drifted slightly away from the theme at points, a little more could be done to make these areas more consistent with the main room. Having said that, the transitions between rooms are genius and the last room was a lot of fun.