The scale of loot the lanes is impressive and given the variety of environments within the room, its no surprise that there are an equally diverse array of challenges to satisfy even the most experienced escape room fans. Your task is to locate the four hidden plaques of Brighton in order to locate the diamond and protect it from a gang of thieves. Naturally, on a cobbled street at night time, your first challenge is to secure access to the shops which are closed. Entering the first one will test your observational skills but is relatively easy to overcome. Once inside, however, it becomes a little more difficult. You’ll need to scour the room pretty thoroughly to find the clues you need to progress and this leads to a challenge which, to date, we have only seen in one other room. This leads to a series of lock and code puzzles which will provide you with new hints and clues you’ll need to put aside for later.
Blagging your way into the second shop requires quite a different approach to what we are used to, and was well exectued. From this point on you’ll need to be pretty versatile in the room, every location was as important as the next and you’ll be running from shop to shop and back into the street to progress further. This was great fun and things you have uncovered before slowly start to make more sense with solutions falling into place. Ultimately, as the scenario suggests, you’ll need to suss out how to get into the Jewellery shop and secure the diamond and plaques which will test your ability to communicate effectively as a team, taking on a series of tasks which will need you all to work together. It became clear why we needed four people at this point. Solving these last elements will lead to the solution of the game and Queenie’s gratitude!
What we really appreciated about this room and its challenges, was the mix of games that we could take on as individuals, and those that required us to really work together. There were definitely moments where we are sure the games master was probably laughing at us as we made complete fools of ourselves doing something barking mad that seemed to be the right solution at the time. On going into the room, we were told that the average team requires about 9 clues to complete this room. We can definitely see why this is the case. You’ll need to be at your observational best to get out of here. Totally original and entirely in keeping with the overall theme.