Keyhunter : The Double Crossing

Do people really pay for this experience? We really hope not. See our thoughts on what is probably the worst room we ever played.

Key Info

We Escaped In

35 Minutes

Room Brief

Irwin Gibson, an American spy, was sent to the Russia-China border in order to obtain evidence of large-scale nuclear weapon production. He locates them, but was soon captured by the authorities and locked up in a cell. The American government denies all involvement with his activities, and he soon finds himself walking a lonely path, demotivated by betrayal. The only thing he can do now is escape…

Immersion

Pete

1/10

Nate

1/10

Andy

1/10

Keyhunter are based in the centre of Birmingham not too far from the Chinese Quarter and the Gay Village. Despite being just a short walk away from the Bullring, getting to Keyhunter definitely felt like a survival challenge itself. In fact, we joked on arriving that we might not be fully motivated to get out if it meant walking back to the train station again and having to take the same route. 

Safely inside the building, our games master walked us to our room and locked us in. Entering this room, you would be surprised to learn that on their own website, keyhunter state “there is always room for a story that can transport people to another place.” Based on our experience in the Double Crossing room, Keyhunter have a long way to go in order to transport players anywhere but the upstairs office. 

The room probably hasn’t been decorated since becoming an escape room. The walls are fairly standard magnolia and the floor has those office carpet tiles you get in schools. We feel like this room was opened to make a quick buck from the escape room craze with bare minimum effort to make it an immersive experience. We were supposed to be locked in a cell, but instead we felt like we were locked in a school detention room. 

Puzzles & Challenges

Pete

1/10

Nate

1/10

Andy

1/10

Given the lack of care taken in making an immersive environment, it’s probably no surprise to learn that very little imagination has been employed when creating the actual game. There was nothing we hadn’t seen before, and what was worse, nothing we hadn’t seen executed better somewhere else.

The game itself follows a very linear format. Ordinarily, this might not be a massive problem as there are distractions around the room that throw you off. Not here. In this bare room everything is part of the game which means your route to freedom is pretty obvious. The puzzles themselves are cheaply executed and simple. There are handwritten clues which lead you to padlock solutions. Probably quite easy for beginners let alone those that play a lot of rooms. We found that each puzzle generally only took one person to solve and so at any one point in the game two of us were bored.

Games Master

Pete

5/10

Nate

1/10

Andy

2/10

Despite the shoddiness of this whole experience, the games master was friendly and welcoming. She welcomed us, showed us the room, gave us the brief and then took a photo on the way out. Given how easily we solved the room we didn’t get a chance to ask for any clues. If we had however, these would have been delivered via a walkie talkie. We wouldn’t have been surprised if this didn’t work. 

Value for Money

Pete

0/10

Nate

1/10

Andy

1/10

Whatever you pay for this room, it’s too much. We took part in this room as part of a gift in one of those experience day boxes you get at Christmas and on leaving we really wished we’d done something else (and we love an escape room so that’s saying something). 

Enjoyment

Pete

1/10

Nate

1/10

Andy

1/10

It’s hard to enjoy a room when it is so abundantly clear that no care has gone into its creation. We’ve played so many games by passionate game designers and to compare this room to those is impossible. The challenges were poor, the immersion was lacking and the game was flawed. This was actually Nate’s first escape room and the rest of us are surprised he came back to play another one. 

Given these guys regularly sell through Groupon and gift packs, we really feel they give the games in general a bad name. If, as we imagine many people do, someone was to think they could trial a game on the cheap, this would put you off for life. We were just lucky that we’d seen the good before the bad. 

Total Score

1.3/10
1.3/10